So I think that best way is to export 1 OBJ file per frame and use some kind of script in C4D to place it sequentially. Working with Plexus: We will take our exported. I think that export with a 3D animation format from Processing is not really easy and I am also not sure if is posible with good results. Exporting Cameras from C4D and introduction to Trapcode Form and Trapcode Sound Keys. (2) Export a 3D animation with a format that supports this kind of files and then import to C4D and make the rendering and stuff. Making a quick seach in the internet I found two different ways to do this: (1) Export 1 obj per frame from Processing, so I have my 3D scene in a model for each frame of the animation and then import to C4D and place each model in each frame to reproduce the animation.
I am trying to figured out the best workflow to mix this two powerful tools, programming with processing and rendering with C4D. But the thing is after a lot of experimentation with programming and coding I want to improve other things like rendering quality, lighting settings, materials, and so on. So I chose Cinema4D to focus in that part of my work. Processing is an amazing tool to work with very complex mathematical fuctions over the 3D compositions, it let you play really deep with that. I use mainly Processing ( ), for the people that don´t have any idea I recomend them to take a look.
#Plexus obj sequence exporter for c4d download how to
I am a programmer focused in generative art with experimental animation in 3D ( ). This tutorial will show you how to use a 3D model and output it from Cinema 4D to After Effects, using the Plexus OBJ Sequence Exporter. I think I need some help from advanced users. In this tutorial, you’ll learn how to display the system Save dialog. If you just want the script, you can download it from the Files link on the next tutorial (login required). Hello C4Dzone community ! My name is Emmanuel Pidré and this is my very first thread. This tutorial series offers a script that can be used to export an OBJ sequence, and provides explanation for how the script is created in CINEMA 4D’s Python API.